I wish I had a complete understanding about the game's back-end. Today (February 19, 2019) I learned TheoWorld most likely provided the Theo Isometric Engine™ for CokeStudios. The pack Clint provided included ElectroServer, which TheoEngine seems to run on (according to their site), and Theo[Brand]'s map editor.
- Some XML from output
Just look at that Coke machine in their sample game 'Office Space'. You cannot tell me that's a coincidence.
Out of all of the credited people on this game, only 'Alexander Gladky (Rush AX)' seems to have web results. Who knows, she might've just made the stock audio.
Either Clint completely converted the game to run in Theo's engine (which I don't think is possible) or games like Habbo, Disney's Virtual Magic King…
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"A recreation and modernisation of the MyCoke Music Mixer" By: 'MarkehMe' (Located: https://github.com/MarkehMe/CSMusicMixer). Of course there is not a game to actually export your music into. This application provides a great experience of nostalgia, if you have enough patience to work through the bugs. Odds are, if you've seen anything relating to MyCoke here in 2016, bugs aren't the biggest deal to you.
Listen, I was incredibly young when I played this game. My talent in music mixing wasn't the greatest. This, however, is nearly identical to my song that I relied on most for Green Thumbs. (Use 'Import' on main screen and then Copy+Paste)
93 0 0 1 0 -88 3 0 0 0 0 0 0 0 17 12 12 24 117 0 -53 31 -89 -67 23 -40 -56 -18 117 99 91 38 -37 102 -93…
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It's strange to think that 10 years ago I was playing my favorite game. It's even weirder because I had no idea how challenging it would be to see it again.
Thoughts aside, here are some links to checkout if you're interested in the revival:
(Developement community that has interests in recoding the game to work)